| Jun. 2011 | Third party allocation of new stock and disposition of treasury stock with KADOKAWA GROUP HOLDINGS,INC. |
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| Apr. 2011 | Opens NICO NICO HONSHA, a flagship shop of NICO NICO DOUGA, in Harajuku, Tokyo | Feb. 2011 | Acquires 55.03% of shares of CELL Co., Ltd. And make it a susidiary of DWANGO group. |
| Oct. 2010 | Enters into a comprehensive business alliance with KADOKAWA Group Holdings for digital books and a ditribution of various contents. |
| Oct. 2010 | The number of NICO NICO DOUGA premium members exceeds 1 million. |
| Apr. 2010 | Dwango Planning and Development Co., Ltd. ,a subsidiary, and AG ONE Co., Ltd., a equity method affiliate, merges and AG ONE remainds as a surviving company. |
| Dec. 2009 | The number of NICO NICO DOUGA premium members exceeds 600 thousands and registered users 15 million. |
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| Dec. 2009 | Dwango Music Publishing ,Inc. ,a subsidiary, and dwango AG Entertainment Co., Ltd. merges and change a company name to DWANGO music entertainment Co., Ltd. |
| Dec. 2008 | Mr. Takeshi Natsuno joins DWANGO, Co., Ltd. and becomes a director who oversees DWANGO's group strategy and important business area. |
| May. 2008 | niwango inc. which operates Nico Nico Douga, a video sharing site, collaborates with Yahoo Japan Corporation. |
| Jan. 2008 | Acquires 100% of shares of T&E Soft And make it a susidiary of GAMES ARENA Co., Ltd. |
| Apr. 2007 | Makes Tran Corporation, which mainly builds taxi callout systems and provides callout services, a subsidiary by underwriting new shares issued through the third-party allocation |
| Mar. 2007 | Makes Maho no iLand Co.,Ltd. an affiliate subject to the equity method by underwriting new shares issued through the third-party allocation |
| Feb. 2007 | Makes evolution Co., Ltd. (now dwango AG Entertainment Co., Ltd.), which is involved in record production and publishing management, a subsidiary through stock transfer and by underwriting new shares issued through the third-party allocation |
| Jan. 2007 | Make MOBILE CONTENTS Co., Ltd., which was previously an affiliate subject to the equity method, a subsidiary through stock transfer |
| Nov. 2006 | Establishes Dwango Planning and Development Co., Ltd. (capital of 200 million yen) for the purpose of discovering and training voiceover artists and singers specializing in the field of animation. |
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| Oct. 2006 | Establishes skyscraper,inc. (capital of 99 million yen) for the purpose of selling mobile-phone oriented advertising. |
| Aug. 2006 | Enters business and capital alliance with Maho no iLand Co.,Ltd. |
| Jul. 2006 | Establishes joint venture, AG ONE Co., Ltd., with the aim of platform of personal computers and mobile-phones that deliver voice /movie contents, based upon music broadcast programs among Nippon Cultural Broadcasting Inc., Picture Magic, Inc., and Japan Central Music, Ltd. |
| Feb. 2006 | Enters into a business and capital alliance with Avex Group Holdings and issues new stocks through third-party allocation. |
| Dec. 2005 | Establishes Dwango Music Publishing ,Inc.(capital of 10 million yen), which manages and administrates music copyright and neighborhood rights, at the same time as aiming to strengthen the corporate basis in the acquiring of music related contents. |
| Dec. 2005 | Establishes the holding company GAMES ARENA Co., Ltd.(capital of 100 million yen) with its two subsidiaries CHUNSOFT Co., Ltd. And Spike Co., Ltd. to be the main body within the DWANGO group in the field of game contents, aiming in the planning and strengthening of corporate strategies in the field. |
| Nov. 2005 | Converts Spike Co., Ltd. known for its technical know-how and achievements in the field of game soft developing into a subsidiary, with the aim of expanding the business further through the development of new network compatible games and mobile-phone contents, and strengthening the corporate basis. |
| Nov. 2005 | Establishes niwango inc.(capital of 90 million yen), with its main mission of planning, producing and distributing various contents and information services to the market using mobile-phone e-mails and other mediums. |
| Oct. 2005 | Absorbs Composite Inc. through merger, with the aim of accelerating the transformation of mobile-phone contents into an independent media, and enhancing corporate activities by making the planning, development, and administration of contents more prompt and efficient. |
| Sep. 2005 | Excluded ENTIS Co., Ltd. from the list of consolidated subsidiaries, due to the reduction of ratio of shares held in ENTIS Co., Ltd. This is a result of ENTIS Co., LTD.'s decision to increase its capital through third party allocation. |
| Apr. 2005 | Converts CHUNSOFT Co., Ltd. known for its technical know-how and achievements in the field of game soft developing into a subsidiary, with the aim of expanding the business further through the development of new network compatible games and mobile-phone contents, and strengthening the corporate basis. |
| Sep. 2004 | Changed the listing of shares to Tokyo Stock Exchange First Section(TSE1). (capital of 4,868.55million yen) |
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| Aug. 2004 | For the purpose of creating a major distribution channel=music business portal for music/mobile contents, DWANGO obtains a part of TOWER RECORDS JAPAN INC.'s stocks and enters a business collaboration between TOWER RECORDS JAPAN INC. and NMNL LTD. |
| Feb. 2004 | Establishes MOBILE CONTENTS Co., Ltd.(capital of 50 million yen), in order to create a common platform for contents providers and to make a close partnership with contents holders. |
| Jul. 2003 | Listed on Tokyo Stock Exchange Mothers (capital of 886.25 million yen) |
| Jun. 2003 | The online-service for the 'Minnano-Golf' network-compatible game software for "Playstation 2", a Sony Computer Entertainment Inc. product, was officially launched. DWANGO was responsible for developing the operating system for the service. |
| Jun. 2003 | Launched "Ultima Online for Mobile," the mobile-phone contents of "Ultima Online", an Internet RPG introduced by Electronic Arts Inc. |
| Nov. 2002 | DWANGO changed the status of Composite Inc. to a wholly owned subsidiary so that the two groups could cooperate more fully on the "Iro-Melomix" project and other content services for mobile-phone users. |
| Jun. 2002 | Provides DWANGO's original network-game technologies "DirectEngine" and "NetEngine" to Nintendo Co., Ltd. for their "Nintendo Game Cube" when it became network compatible. |
| Feb. 2002 | Launches "16 Melomix" in collaboration with Composite Inc., aimed at for J-SKY (present Vodafone live!). |
| Oct. 2001 | Establishes Marias Co., LTD.(present ENTIS Co.,Ltd.) (capital of 20 million yen) with goals to develop and manage content services for mobile phones. |
| Oct. 2001 | Launches "16 Melomix" in collaboration with Composite Inc., aimed at for KDDI's EZweb. |
| Jun. 2001 | Launches the ring tone website "16 Melomix (present Iro-Melomix)" in collaboration with Composit Inc., aimed at for i-mode. |
| Apr. 2001 | Establishes Composite Inc. (capital of 39 million yen) with goals to develop and manage content services for mobile-phones. |
| Feb. 2001 | Increases capital to 440 million yen. |
| Dec. 2000 | Establishes DWANGO TAIWAN Co., Ltd. (capital of 5 million Taiwan dollars) with 98.8% capital investment at Shilin ward, Taipei City with goals to develop the Asian market and globalize the business. |
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| Nov. 2000 | Establishes the Osaka Development Department. |
| Aug. 2000 | Forms increased capital participation with allocation of stocks to a third party with ISAO CORPORATION and Sony Computer Entertainment Inc. Capital is increased to 389.5 million yen. |
| Aug. 2000 | Launches "XnetBooster", a contents businesses-oriented high value-added platform for all mobile terminals in collaboration with NTT-X, Inc. and Situs Management Inc. Provides DWANGO's Middleware. |
| Jun. 2000 | Establishes From Networks, Inc. (capital of 100 million yen) through a joint with From Software, Inc. with goals to develop integrated network game contents and systems. |
| April, May 2000 | Forms increased capital participation with allocation of stocks to a third party with Intel Pacific Inc., KONAMI CORPORATION and NTT-ME Information Distribution Channel (present NTT-Resonant Inc.). Capital is increased to 257.5 million yen. |
| Nov. 1999 | Launches the i-mode game contents Web site "DWANGO Kamone". Commences the distribution of the fishing simulation game "Tsuri-baka Kibun" as the first game. |
| Mar. 1999 | Launches the official operation service of the network mahjong game "Jong Plugged" which was the main content of "Party Crew," an Internet game Web site introduced by Sony Communication Network Corporation. DWANGO was responsible for planning and developing the system. |
| Jan. 1999 | Launches "SEGA RALLY 2," the first network communication title for Dreamcast, developed by SEGA ENTERPRISES, Ltd. (present SEGA CORPORATION). DWANGO's communication server system is adopted. |
| Oct. 1998 | Entrusted by Microsoft Corporation of the U.S. to provide technical support to third parties in Japan for SEGA Dreamcast custom customized Windows CE for SEGA Dreamcast. |
| Aug. 1997 | Established by Nobuo Kawakami, Robert E. Huntley, and Toyoki Ohta, with goals to plan, develop, operate manage and support network game systems as well as providing consultation. (capital of 17 million yen) |