Company History

Company History

2013-

Sep, 2013 dissolved one of our consolidated subsidiaries, Dwango Taiwan
Jul, 2013 business alliance with NIPPON TELEGRAPH AND TELEPHONE CORPORATION
Jul, 2013 head office relocation to 4-12-15, Ginza, Chuo-ku, Tokyo
Jun, 2013 niconico premium members reached 2 million
Apr, 2013 niconico Chokaigi 2 took place at Makuhari Messe International Convention Complex.
Mar, 2013 DWANGO transferred 60% of the issued shares of skyscraper, inc. to KADOKAWA GROUP HOLDINGS, INC., and skyscraper, inc. changed its name to smiledge Co., Ltd
Jan, 2013 Dwango Music entertainment, Inc. changed the corporate name to Dwango User Entertainment, Inc.
Jan, 2013 DWANGO transferred the part of portal business and live business to Cell Co., Ltd. through a company split, and Cell Co,. Ltd. changed its name to DWANGO CONTENTS, Inc.

2010-2012

Jun. 2012 GAMES ARENA Co., Ltd. was dissolved
Apr. 2012 niconico super festival was held in MAKUHARI MESSE
Apr. 2012 CHUNSOFT Co., Ltd. merged with Spike Co., Ltd. and operating as Spike Chunsoft Co., Ltd.
Mar. 2012 Make CELL Co., Ltd. a totally-held consolidated subsidiary
Feb. 2012 Qteras, Inc. was Established as a consolidated subsidiary
Jan. 2012 DWANGO MOBILE, Inc. was established through company spilit
Jun. 2011 Third party allocation of new stock and disposition of treasury stock with KADOKAWA GROUP HOLDINGS,INC.
Apr. 2011 Opens NICO NICO HONSHA, a flagship shop of NICO NICO DOUGA, in Harajuku, Tokyo
Feb. 2011 Acquires 55.03% of shares of CELL Co., Ltd. And make it a susidiary of DWANGO group.
Oct. 2010 Enters into a comprehensive business alliance with KADOKAWA Group Holdings for digital books and a ditribution of various contents.
Oct. 2010 The number of NICO NICO DOUGA premium members exceeds 1 million.
Apr. 2010 Dwango Planning and Development Co., Ltd. ,a subsidiary, and AG ONE Co., Ltd., a equity method affiliate, merges and AG ONE remainds as a surviving company.
Page Top

2007-2009

Dec. 2009 The number of NICO NICO DOUGA premium members exceeds 600 thousands and registered users 15 million.
Dec. 2009 Dwango Music Publishing ,Inc. ,a subsidiary, and dwango AG Entertainment Co., Ltd. merges and change a company name to DWANGO music entertainment Co., Ltd.
Dec. 2008 Mr. Takeshi Natsuno joins DWANGO, Co., Ltd. and becomes a director who oversees DWANGO's group strategy and important business area.
May. 2008 niwango inc. which operates Nico Nico Douga, a video sharing site, collaborates with Yahoo Japan Corporation.
Jan. 2008 Acquires 100% of shares of T&E Soft And make it a susidiary of GAMES ARENA Co., Ltd.
Apr. 2007 Makes Tran Corporation, which mainly builds taxi callout systems and provides callout services, a subsidiary by underwriting new shares issued through the third-party allocation
Mar. 2007 Makes Maho no iLand Co.,Ltd. an affiliate subject to the equity method by underwriting new shares issued through the third-party allocation
Feb. 2007 Makes evolution Co., Ltd. (now dwango AG Entertainment Co., Ltd.), which is involved in record production and publishing management, a subsidiary through stock transfer and by underwriting new shares issued through the third-party allocation
Jan. 2007 Make MOBILE CONTENTS Co., Ltd., which was previously an affiliate subject to the equity method, a subsidiary through stock transfer
Page Top

2005-2006

Nov. 2006 Establishes Dwango Planning and Development Co., Ltd. (capital of 200 million yen) for the purpose of discovering and training voiceover artists and singers specializing in the field of animation.
Oct. 2006 Establishes skyscraper,inc. (capital of 99 million yen) for the purpose of selling mobile-phone oriented advertising.
Aug. 2006 Enters business and capital alliance with Maho no iLand Co.,Ltd.
Jul. 2006 Establishes joint venture, AG ONE Co., Ltd., with the aim of platform of personal computers and mobile-phones that deliver voice /movie contents, based upon music broadcast programs among Nippon Cultural Broadcasting Inc., Picture Magic, Inc., and Japan Central Music, Ltd.
Feb. 2006 Enters into a business and capital alliance with Avex Group Holdings and issues new stocks through third-party allocation.
Dec. 2005 Establishes Dwango Music Publishing ,Inc.(capital of 10 million yen), which manages and administrates music copyright and neighborhood rights, at the same time as aiming to strengthen the corporate basis in the acquiring of music related contents.
Dec. 2005 Establishes the holding company GAMES ARENA Co., Ltd.(capital of 100 million yen) with its two subsidiaries CHUNSOFT Co., Ltd. And Spike Co., Ltd. to be the main body within the DWANGO group in the field of game contents, aiming in the planning and strengthening of corporate strategies in the field.
Nov. 2005 Converts Spike Co., Ltd. known for its technical know-how and achievements in the field of game soft developing into a subsidiary, with the aim of expanding the business further through the development of new network compatible games and mobile-phone contents, and strengthening the corporate basis.
Nov. 2005 Establishes niwango inc.(capital of 90 million yen), with its main mission of planning, producing and distributing various contents and information services to the market using mobile-phone e-mails and other mediums.
Oct. 2005 Absorbs Composite Inc. through merger, with the aim of accelerating the transformation of mobile-phone contents into an independent media, and enhancing corporate activities by making the planning, development, and administration of contents more prompt and efficient.
Sep. 2005 Excluded ENTIS Co., Ltd. from the list of consolidated subsidiaries, due to the reduction of ratio of shares held in ENTIS Co., Ltd. This is a result of ENTIS Co., LTD.'s decision to increase its capital through third party allocation.
Apr. 2005 Converts CHUNSOFT Co., Ltd. known for its technical know-how and achievements in the field of game soft developing into a subsidiary, with the aim of expanding the business further through the development of new network compatible games and mobile-phone contents, and strengthening the corporate basis.
Page Top

2001-2004

Sep. 2004 Changed the listing of shares to Tokyo Stock Exchange First Section(TSE1). (capital of 4,868.55million yen)
Aug. 2004 For the purpose of creating a major distribution channel=music business portal for music/mobile contents, DWANGO obtains a part of TOWER RECORDS JAPAN INC.'s stocks and enters a business collaboration between TOWER RECORDS JAPAN INC. and NMNL LTD.
Feb. 2004 Establishes MOBILE CONTENTS Co., Ltd.(capital of 50 million yen), in order to create a common platform for contents providers and to make a close partnership with contents holders.
Jul. 2003 Listed on Tokyo Stock Exchange Mothers (capital of 886.25 million yen)
Jun. 2003 The online-service for the 'Minnano-Golf' network-compatible game software for "Playstation 2", a Sony Computer Entertainment Inc. product, was officially launched. DWANGO was responsible for developing the operating system for the service.
Jun. 2003 Launched "Ultima Online for Mobile," the mobile-phone contents of "Ultima Online", an Internet RPG introduced by Electronic Arts Inc.
Nov. 2002 DWANGO changed the status of Composite Inc. to a wholly owned subsidiary so that the two groups could cooperate more fully on the "Iro-Melomix" project and other content services for mobile-phone users.
Jun. 2002 Provides DWANGO's original network-game technologies "DirectEngine" and "NetEngine" to Nintendo Co., Ltd. for their "Nintendo Game Cube" when it became network compatible.
Feb. 2002 Launches "16 Melomix" in collaboration with Composite Inc., aimed at for J-SKY (present Vodafone live!).
Oct. 2001 Establishes Marias Co., LTD.(present ENTIS Co.,Ltd.) (capital of 20 million yen) with goals to develop and manage content services for mobile phones.
Oct. 2001 Launches "16 Melomix" in collaboration with Composite Inc., aimed at for KDDI's EZweb.
Jun. 2001 Launches the ring tone website "16 Melomix (present Iro-Melomix)" in collaboration with Composit Inc., aimed at for i-mode.
Apr. 2001 Establishes Composite Inc. (capital of 39 million yen) with goals to develop and manage content services for mobile-phones.
Feb. 2001 Increases capital to 440 million yen.
Page Top

1997-2000

Dec. 2000 Establishes DWANGO TAIWAN Co., Ltd. (capital of 5 million Taiwan dollars) with 98.8% capital investment at Shilin ward, Taipei City with goals to develop the Asian market and globalize the business.
Nov. 2000 Establishes the Osaka Development Department.
Aug. 2000 Forms increased capital participation with allocation of stocks to a third party with ISAO CORPORATION and Sony Computer Entertainment Inc. Capital is increased to 389.5 million yen.
Aug. 2000 Launches "XnetBooster", a contents businesses-oriented high value-added platform for all mobile terminals in collaboration with NTT-X, Inc. and Situs Management Inc. Provides DWANGO's Middleware.
Jun. 2000 Establishes From Networks, Inc. (capital of 100 million yen) through a joint with From Software, Inc. with goals to develop integrated network game contents and systems.
April, May 2000 Forms increased capital participation with allocation of stocks to a third party with Intel Pacific Inc., KONAMI CORPORATION and NTT-ME Information Distribution Channel (present NTT-Resonant Inc.). Capital is increased to 257.5 million yen.
Nov. 1999 Launches the i-mode game contents Web site "DWANGO Kamone". Commences the distribution of the fishing simulation game "Tsuri-baka Kibun" as the first game.
Mar. 1999 Launches the official operation service of the network mahjong game "Jong Plugged" which was the main content of "Party Crew," an Internet game Web site introduced by Sony Communication Network Corporation. DWANGO was responsible for planning and developing the system.
Jan. 1999 Launches "SEGA RALLY 2," the first network communication title for Dreamcast, developed by SEGA ENTERPRISES, Ltd. (present SEGA CORPORATION). DWANGO's communication server system is adopted.
Oct. 1998 Entrusted by Microsoft Corporation of the U.S. to provide technical support to third parties in Japan for SEGA Dreamcast custom customized Windows CE for SEGA Dreamcast.
Aug. 1997 Established by Nobuo Kawakami, Robert E. Huntley, and Toyoki Ohta, with goals to plan, develop, operate manage and support network game systems as well as providing consultation. (capital of 17 million yen)